Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. Stealth Vessel Civ. Ship designs | Save Our Ship Wiki | Fandom Seems to be harmless. Save Our Ship 2 -- Ship Combat Update [Release Trailer] To be honest both mods are way to . Conflicts with ship weapons. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. If they do not understand these words, send them here so the witches may pray over them and show them the way. Some advanced items need the Archotech Spore. Hello! Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. This article was written with a translator. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. Custom storytellers based of Randy will not spawn any attacks in space. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Except for that RT 2.3.9 and above is compatible with SoS2. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. This site is ad-free. THE THUNDER HAS ENLIGHTENED ME! IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. Warship Warship Exp. On landing ships core is destroyed so you will need an ai core to relaunch. Also delete all other parts like start with. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Its better to build a small ship then expand it in space. A toggleable setting in the DBH Mod Settings can be switched on, letting the powered hull and life support carry and refresh water. This item requires all of the following other items. Garden Vessel --- Temporary data sheet: Categories Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. SoS2 handles planet-hopping differently than its predecessor. Causes pathfinding to break or simply not work. Going to Space is a Bad Idea - Save Our Ship: RimWorld Disable the "Disable orbital traders" option to fix. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. Just like in vanilla RW: use zones or forbid doors to prevent this. I can not find some items in the build menu. Click the link to download. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. Some advanced items need the Archotech Spore. Causes the pawns to break becoming unselectable, and trying to select them via the character bar will show you the world generated instead. The best Rimworld mods | PCGamesN Hull corners can only be rotated using the line and circle/ellipse designator shapes. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. Saving manually also allows the choice of overwriting other saves. The powerful open-source mod manager from Nexus Mods. Well occasionally send you account related emails. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! You can find his portfolio at artstation.com/thain. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Copyright 2023 Robin Scott. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. Please report issues on our tracker here. With the help of your ships AI core, you can locate and hack into an archotechs orbital amplifier and steal the secrets of evolving an AI into an archotech. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. This item will only be visible to you, admins, and anyone marked as a creator. Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. View source. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Thanks to Saakra for the hard work! Steam Community :: Save Our Ship 2 :: Discussions [A17] Save Our Ship (v1.01) - Ludeon Discussion, screenshots, and links, get all your RimWorld content here! Research, player faction data, and pawn relationships are all carried over. As with always, it is harder to figure out how to create things from thin air than to change existing things. Gotta be honest, THATS A LOT OF MODS. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. You produce more than enough power. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. This site lists know issues with other mods. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . Nevertheless, I cant plan for every contingency. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Should work with pretty much every mod unless it changes ship countdown. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. Frigate Exploration Vessel Dmg. You will see a list of
  • events
  • . The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. If you disabled automatic home zone expansion you will have to manually set it once you reach orbit. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. Download Version: 1.4 Available on the Steam Workshop Direct Download Alert! Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. Suitable for medium-new players and people who have never touched the SOS2 mod before. Every effort has been made to ensure compatibility with other mods. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. Load Order Management | Outpost 21 Wiki | Fandom A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. This site lists know issues with other mods. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. Save Our Ship 2 Initial Ship Designs : r/RimWorld If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. The Blue Smoke which saves us, and keeps our files in order. Please let me know if something fails to transfer. As a result, some hiccups are to be expected. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Save Our Ship 2 Mod - RimWorld Base Keep in mind, our Discord contains multiple projects. Either because youve run out of challenges or because youre tired of living in the same place. Space start map is not removed when no pawns are present. You need to. Some enemy ships have errors in object placement, calcs, etc. Nevertheless, I cant plan for every contingency. Remove Path Avoid. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. Valve Corporation. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat Save editing can be a useful way to tweak the current game state. Save file - RimWorld Wiki Want to join the discussion? Thanks also to Sarg, who created new sprites for the space insects. Ensure you have the latest required mods and everything is in the correct order. This mod is compatible with existing saves, it does not require you to start a new game. You need to sign in or create an account to do that. Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). Getting a note about how the FAQ/Wikia helped, is rare. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. My pawns walk into engine plumes during combat and die. Otherwise, just remove gunplay. Some enemy ships spawn with cargo in bottom left corner. If you liked my opinion, please reply. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! There you can select which ship you want to land. pastorismylord moved this from Highly Incompatible to Errors With RT in Mod Compatibility Jun 15, 2021. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Steam Community :: Save Our Ship 2 :: Discussions (RimHUD might hide this, or too many open letters cause it to be hidden. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain? It is the field where we all share an interconnectedness and an inter-relatedness. Why did the entire enemy ship turned into scrap? Once there, you can expand it to your hearts content. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). You need to sign in or create an account to do that. As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. From simple a weapon being the same ID/Name. This field is universal. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. To move the geyser to a new location, edit the coordinates stored in the line. Copy link If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. It is not complete and never will be. Every effort has been made to ensure compatibility with other mods. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Can refuel engines by connecting them to Rimefeller buildings. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Just curious since you rework the Heating System etc. Otherwise rotate the parts manually by the left and right rotate buttons. Glass Roofs and Ceiling Lamps cause failure to launch. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Valve Corporation. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong.