Go due north and attack the goblins surrounding the house. He will ask you to retrieve one of his IronJaw traps from the area. Give the Idol to Kat on the upper level and she will give you some information. HANGMAN Swollag, the famous moredhel craftsman, guarantees his work until the end of time. Get your equipment from the chests in the room. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Confront him with the message you found in the chest and he will admit his dislike of Navon. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Enter the house to your right, take the note, and . Go east from his house and cross the bridge. Continue through Lyton to Silden. He will tell you to keep away because you are sick. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. Return to the town and speak to Peter the Grey in the Inn. He will also give you the book 'Chapel's Rmur n Whepuns'. Enter Dhatsavan's temple near the center of the island by the waterfall. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go south and enter the cave behind the waterfall using the Knight Piece. If you don't have any, you can buy some in the shop in town. Between the tavern and Lyton, you will find Max Feeber's farmstead. To the northeast you will find three pantathians who are causing the energy drain. One of the houses has a map of the area. Travel east toward Raglam and just before the town you will see a broken catapult aimed at the town. You will find Pug in a house southeast of the ruins by the coast. Head south. Continue along the road to the east and you will come across a house. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Take one of them with you. KRONDOR.CFG, the game's main configuration file, is not designed to be human-readable. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. He will recommend that you talk to Abuk to learn more about the spyglass. Go east from his house and cross the bridge. Continue north and speak to the gods of Timirianya through the pillars. Use the shell you received from the Rusalki on the sword to make the Guarda Revanche, the most powerful sword of the game. It will be a difficult battle. Follow the main road northwest until you reach the river. He will reward you with a Ring of the Golden Way. Just west of Romney you will find a strange house behind a hill. Between the tavern and Lyton, you will find Max Feeber's farmstead. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Use the Key of Lineages you received from Calin to enter the ruins. Go southwest to Sloop and enter the Upturned Keg. Speak to the Duke of Romney at the beginning of the third chapter. Give him one of your Vapor Masks so that he may escape. Inside you will see a note from Squire Phillip who has taken the device. He will not tell you anything until you become protectors of the faith. Your way will be blocked by one of Steelsoul's men, however. Continue southeast until you reach Sarth. Take the maps from inside. Search the lower level thoroughly to find and kill all six spellweavers. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Ask him about the mines and he will tell you that documents and maps were given to a tax collector in Eggley. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. See below for a walkthrough for this sub-quest. To the south near the river you will meet Obkhar. Take all of them because you will need them to get out. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. James will have to take command of the battle. He will reward you with a Ring of the Golden Way. To the northeast you will find three pantathians who are causing the energy drain. In the southeast corner of the area you will find two IronJaw traps in a chest. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. In a large room to the northwest you find Gamina guarded by some enemies. He will tell you where the Waani device is located. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. To the south is the Temple of Sung. Return to Irmelyn in Armengar to claim a 200 gold reward. Take all of them because you will need them to get out. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Use the two remaining Vapor Masks to jump into the river and escape the mines. In the next room you will find the Oracle of Aal. If you click on him before the battle starts, you may get the initiative in the battle. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Go to Loriel to the west and speak with Keifen Alescook. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Take all of them because you will need them to get out. You will see a burial cloth and a shovel. There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Look in the well near the south side of the town to find the Knight's Piece. To the northeast you will find three houses together. In the southeast corner of the area you will find two IronJaw traps in a chest. The Diviner's Halls is a cave northeast from the town. Return southeast and cross the bridge guarded by goblins. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Take the Mist Devil back to Silden. He will ask you to retrieve one of his IronJaw traps from the area. If you don't have one, you can find one to the north. Restock your provisions from the items inside the house. Return to the first room and open the south door with the Interdictor Key. Chapter 5 - When Rivers Run Blood Go west into the town and speak to Count Corvalis in his townhouse. Return to Romney and report your success to the Duke. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. Go through the door in the north wall and keep following the passage. To the west you will find 3 Vapor Masks. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Return southeast and cross the bridge guarded by goblins. Look in the well near the south side of the town to find the Knight's Piece. The Crawler's house is next to the inn in Silden. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Take one of them with you. You will find another Brak Nurr at the far west end of the next level. Return to Duke Martin and he will tell you to return to Northwarden. Betrayal at Krondor is a DOS-based role-playing video game developed by Dynamix and published by Sierra On-Line in the summer of 1993. If you don't have any, you can buy some in the shop in town. You will see a burial cloth and a shovel. Use the password 'VICTORY' to open it. Your way will be blocked by one of Steelsoul's men, however. You will find a woman who will give you a Sack of Grain for the Leather Leggings. Use the Royal Key of Krondor to enter the Palace.
Betrayal at Krondor - Maps - Dimwood Forest - Mike's RPG Center Visit Craig the logger in the south end of Dimwood. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Go southwest to Sloop and enter the Upturned Keg. He will not tell you anything until you become protectors of the faith. Go northeast from the town, follow the river south, and cross the bridge. Make sure both Pug and Owyn learn the spell. He will reward you with 300 gold and a virtue key. Chapter 8 - Of Lands Afar Return to Tamney with the stones and he will agree to return to Northwarden. Inside a woman will ask you to help her with her stable door. Take all of them because you will need them to get out. Sadly Patrus will die in the destruction of the Rift Machine. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Go back west and then south from Highcastle. Open the door of the stable just to the north and return to her. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Go east to a farmstead and look in the house. You will find a password in a chest at the end. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. The fact that this cave is swarming with Nighthawks and Black Slayers marks it as the Nighthawks' hideout. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Go through the door in the north wall and keep following the passage. In a corridor to the northwest you will find Obkhar. He will reward you with a Ring of the Golden Way. Give him one of your Vapor Masks so that he may escape. Put some spoiled rations in the chest by the field. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Get all the inside info, cheats, hacks, codes, walkthroughs for Betrayal at Krondor on GameSpot. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Once you get into the cheat mode (accessable only from the tactical map), by holding down ALT, RIGHT SHIFT and the ~ Key for about a second, you'll "find" a moredhal (sp?) You will find Pug in a house southeast of the ruins by the coast. Cast Strength Drain on the Wind Elementals to defeat them. He will tell you what he knows about the rift machine. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. Use the two remaining Vapor Masks to jump into the river and escape the mines. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. The exit to the mines is in the northwest corner of the mines. Confront him with the message you found in the chest and he will admit his dislike of Navon. He will tell you to ask someone named Isaac about the ruby. Enter the passage north of the Nighthawks to meet Seigneur James. Sadly Patrus will die in the destruction of the Rift Machine. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Continue south past several enemies and enter the city of Krondor. Return to Duke Martin and he will express concerns about what the enemy is planning. Continue all the way to the west to find the chest Moraeulf was talking about. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Open the door in the east wall with a Guildis Thorn. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden.
Krondor The Betrayal, Feist, Raymond E., Used; Good Book (Your defense will go up by more if you emphasize it.) Leave the sewers and Krondor. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Eventually you will see a pass to the east. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Continue through the ruins to reach Elvandar. You will find Pug in a house southeast of the ruins by the coast. For this walkthrough, I will describe the shortest and easiest way. Squire Phillip will appear and give you the Waani device. Search the lower level thoroughly to find and kill all six spellweavers. Chapter 1 - Into a Dark Night He will tell you where the Waani device is located. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. Continue all the way down the passage until you come to a large room. You can find spoiled rations in the inn in Silden. Locklear will remove Gorath's chains and they will force Owyn to come with them so that he doesn't talk. Speak to Brother Marc in a field just past Sarth. This staff will allow Owyn to cast magic again. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Eventually you will see a pass to the east. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Go east from his house and cross the bridge. (Your defense will go up by more if you emphasize it.) You will begin this chapter in the sewers below Krondor. He will tell you to ask someone named Isaac about the ruby. You will begin the final chapter in the caverns below Sethanon. The exit to the mines is in the northwest corner of the mines. Return to the first room and open the south door with the Interdictor Key. Enter it from the south by the mountains to avoid the pirates. When you leave LaMut and continue south you will attacked by another assassin. He will give you the ruby and in return you will sharpen his sword for him. He will reveal himself as Neville, the son of Count Corvalis, and the leader of the Nighthawks. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. The magical barrier will be gone now that the six are dead. Continue north and cross the next bridge to the west. Use the two remaining Vapor Masks to jump into the river and escape the mines. Take into account that each skill point (the whole numbers shown in the characters' sheets) is comprised of 256 experience points each, and that reading a book again gains only 100 minus the current skill level experience points when, and only when, you are lucky with the percentage roll corresponding to that book. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. You can solve all the sidequests, gain all the scrolls from throughout the area, know all the stories inside, and even get the codes for the cheat chest. The Diviner's Halls is a cave northeast from the town. Return to Dhatsavan's column in the ruins with the Cup. Continue east past Highcastle. The note mentions someone from Cavall Keep. Take all of them because you will need them to get out. Go back west and then south from Highcastle. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Continue along the road to the east and you will come across a house. Return to Craig and give him the trap. Soon your party members will become sick. Enter it to find Jaftaz's bag. Northeast you will find another trio of houses. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. The priestess will ask you to find some grain for them. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Sadly Patrus will die in the destruction of the Rift Machine. In the next room you will find the Oracle of Aal. You will find another Brak Nurr at the far west end of the next level. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Return to Irmelyn in Armengar to claim a 200 gold reward. Inside a woman will ask you to help her with her stable door. To the northwest you will find the passage to the lower levels. You will find another Brak Nurr at the far west end of the next level. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. Just before the bridge to Romney you be challenged by Mitchel Waylander. Cast Strength Drain on the Wind Elementals to defeat them. Return to Dhatsavan's column in the ruins with the Cup. Head east through Darkmoor and Maloc's Cross. In the southeast corner of the area you will find two IronJaw traps in a chest. Soon your party members will become sick. Return in a day and Steelsoul's man will allow to pass. Return in a day and Steelsoul's man will allow to pass. You will find a password in a chest at the end. Continue north and cross the next bridge to the west. Take one of them with you. You can find Isaac behind a big hill north of Hawk's Hollow. He will release the barrier surrounding Pug. Use the two remaining Vapor Masks to jump into the river and escape the mines. Make sure both Pug and Owyn learn the spell. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. The exit to the mines is in the northwest corner of the mines. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Poison the rations inside with some Coltari poison. Open the door of the stable just to the north and return to her. Decline his offer. Enter Dhatsavan's temple near the center of the island by the waterfall. Get your equipment from the chests in the room. Maps. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks.
Betrayal at Krondor Pack on GOG.com If you don't have any, you can buy some in the shop in town. He will reward you with 300 gold and a virtue key. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. The Naphtha Mines (Chapter 4) Go to Loriel to the west and speak with Keifen Alescook. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Continue to the southern end of the passage and if you have Stellan's map you will be able to enter Sarth's library. Just through that you will find Calin. He will also tell you that the man who ordered it was Mitchel Waylander. Follow the east side of the river north. He looks identical to James. Look in the well near the south side of the town to find the Knight's Piece. Go to Loriel to the west and speak with Keifen Alescook. The man there will tell you about the substance that was put in the ale that makes men keep drinking until they are drunk. In the barracks in LaMut, Captain Belford will tell you that a ruby has been stolen by the Grey Warriors. To the west you will find 3 Vapor Masks. Inside you will see that Kroldech has been killed and you will find a powerful sword, some gold, and the battle plans. Go south and then cross the bridge. Eventually you will come across the stairway to the upper level.
Betrayal at Krondor Cheats For PC - GameSpot Beside the path you will see a moredhel box. Speak to Kat in the bottom-right corner of the sewers and agree to help her. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. He will recommend that you talk to Abuk to learn more about the spyglass. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. The Naphtha Mines (Chapter 4) Return to Tamney with the stones and he will agree to return to Northwarden. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. One of the houses has a map of the area. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. He will tell you where the rift machine is located and how to destroy it. Use the two remaining Vapor Masks to jump into the river and escape the mines. You will find stairs leading down to the lower level in a room on the west side of the level. Use the Cellar Key to open a locked door south of the room on the far east side of the cave. He will tell you where the Waani device is located. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Go back west and then south from Highcastle. He will tell you where the rift machine is located and how to destroy it. Visit Craig the logger in the south end of Dimwood. He will tell you more about Neville's death and where to find Navon. Visit Craig the logger in the south end of Dimwood. Continue through the pass into the northlands. Craig the Logger (Chapter 7) This staff will allow Owyn to cast magic again. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Go back west and then south from Highcastle. Enter Romney and go the Black Sheep Tavern. This will take you into the city of Sar-Sargoth. Return to Sarth and enter the cave below it. Give the Idol to Kat on the upper level and she will give you some information. Stay on the east side of the river and go north. Soon your party members will become sick. He will tell you where the rift machine is located and how to destroy it. Continue north to the large wooded area and go east. In the next room you will find the Oracle of Aal. Gorath suddenly shouts as a assassin jumps into the camp. To the south near the river you will meet Obkhar. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. If you follow the spider trail to Krondor you will discover that the Upright Man has been murdered, but you will be no closer to the Nighthawk's headquarters. The note mentions someone from Cavall Keep. Inside you will see a note from Squire Phillip who has taken the device.
Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Use this key to open most of the locked doors under Sethanon. Look inside the house to the northwest to find a message left by Pug. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Craig the Logger (Chapter 7) She will give you a Tuning Fork among other things. Go southeast and you will eventually find Duke Martin. In a large room to the northwest you find Gamina guarded by some enemies. Just past the fork you will run into a trap. Visit the Temple of Dala between Tyr-Sog and Eldpoint. Go north and inside the house you will find a Crystal Staff. McCannur Ban Dok will tell you the current situation in the forest. Chapter 9 - Mad Gods Rage Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Just behind the hill to the northwest you will find the moredhel boxes. You will find Pug in a house southeast of the ruins by the coast. Return to the catapult and use the gear to fix it, then use the catapult on the town. Speak to Brother Marc in a field just past Sarth. Speak to the Duke of Romney at the beginning of the third chapter. Northeast you will find another trio of houses. To the northwest you will find the passage to the lower levels. The Temple of Dala (Chapter 3) Return to Sarth and enter the cave below it. Return to Sarth and enter the cave below it. Inside you will see a note from Squire Phillip who has taken the device. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Go northeast from the town, follow the river south, and cross the bridge. Use the password 'VICTORY' to open it. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Travel north past Romney and through Prank's Stone. Continue east to the town of Lyton. Return west to the graveyard near Nia's shop and bury the hand in Jarel Lycrow's grave. Speak to the Prelate east of the temple to learn more about the order. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. He will tell you how to get to Elvandar and will give you the Key of Lineages. Go northeast from the town, follow the river south, and cross the bridge. In a corridor to the northwest you will find Obkhar. Return in a day and Steelsoul's man will allow to pass. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. He will tell you to ask someone named Isaac about the ruby. Continue east past Highcastle. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. In the southeast corner of the area you will find two IronJaw traps in a chest. Enter Dhatsavan's temple near the center of the island by the waterfall. ). He will tell you where the Waani device is located. James will have to take command of the battle. Open the door of the stable just to the north and return to her. You need to have a virtue key to get it. Go north to the Temple of Kahooli and ask the lector for the identity of the leader of the Nighthawks. THE DEAD They feel no pain, No sorrow, no greed. Open the door in the east wall with a Guildis Thorn. Most of the locks on the grates at the top of the ladders are broken, but there is one good one near the top-right area of the sewers. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. Chapter 6 - Betrayal Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. On the far west side of the mine you will find the Brak Nurr. Leave the sewers and Krondor. Continue east to the town of Lyton. Go south into the dead end and walk through the illusionary mountains to the west. Return to Irmelyn in Armengar to claim a 200 gold reward. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to the Temple of Dala to the west and give them the Sack of Grain. Return in a day and Steelsoul's man will allow to pass. Inside the ruins you find a door that unlocks with the Key of Lineages. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. Return to the Temple of Dala to the west and give them the Sack of Grain.
Betrayal at Krondor walkthrough - solution - The Spoiler Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. In a room near the east side of the cave with two chest, use the key ROPE to open the lower chest and take the Abbot's Journal from inside. Return to Craig and give him the trap. Sadly Patrus will die in the destruction of the Rift Machine. Continue east past Highcastle. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. To the northwest you will find the passage to the lower levels. Speak to the Duke of Romney at the beginning of the third chapter. In the southeast corner of the area you will find two IronJaw traps in a chest. The magical barrier will be gone now that the six are dead. The magical barrier will be gone now that the six are dead. Search the lower level thoroughly to find and kill all six spellweavers. Inside you will find a sword and some armor. He will recommend that you talk to Abuk to learn more about the spyglass. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Inside a woman will ask you to help her with her stable door. He will also give you three diamonds he had stolen from the Baron's Treasury. Enter Silden and speak to the innkeeper. The Temple of Dala (Chapter 3) You will be allowed to pass but will have to fight enemies on the other side of the pass. The Ghost of Jarel Lycrow (Chapter 2) The Ghost of Jarel Lycrow (Chapter 2) Use this key to open most of the locked doors under Sethanon. Return to Craig and give him the trap. Map of Dimwood Forest for Betrayal at Krondor. Leave the sewers and Krondor. Betrayal at Krondor ta. Return to Romney and report your success to the Duke. Take one of them with you. The exit to the mines is in the northwest corner of the mines. You can buy some in the shop in Northwarden if you have none. Inside the ruins you find a door that unlocks with the Key of Lineages.